Visual Studio Code Unity Mac



This document illustrates some points where Unity framework support differs in JetBrains Rider, Microsoft Visual Studio, and Microsoft Visual Studio for Mac. Note that this document is an addition to the main comparison table, which lists general features of the products.

Visual Studio Code Unity Mac

Visual Studio Code For Mac

As the compared products are being actively developed and their functionality changes on a regular basis, we consider this comparison valid for specific releases that are indicated in the header of the comparison table.

Unity is a powerful solution to create games for a multitude of platforms, from mobiles to consoles, desktop and web games. Since Unity 5.2, Visual Studio and the Visual Studio Tools for Unity have been the default experience on Windows. When we released Visual Studio for Mac last year. Installing Visual Studio for Mac allows you to start writing code for your apps. The following guides are provided to guide you through the next steps of writing and deploying your projects. Benefits of Using Visual Studio for Unity on Mac. One Click Debugging. One click debugging is probably one of the biggest perks of using Visual Studio as an IDE for Mac. Developers can debug the entire code with a single click, which makes the IDE most efficient and less time-consuming. Code Editor Package for Visual Studio 2.0.7 - 2021-02-02. Integration: Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner. Browse other questions tagged c#.net macos unity3d visual-studio-code or ask your own question. The Overflow Blog Level Up: Creative Coding with p5.js – parts 4 and 5.

If you discover any missing or inaccurate items in this table, please post a comment below to let us know, and we'll update the table as soon as possible.

Visual Studio Code Unity Mac Os

Microsoft Visual Studio 2019 for Mac 8.2.5

Visual Studio Unity Download

General

Built in support for UnityBuilt in support for UnityBuilt in support for Unity
Support for .meta files - creation, deletion, renameNo matching functionalitySupport for .meta files - creation, deletion, rename
Unity Project Explorer tool window shows file system view of Assets and Packages foldersSolution explorer includes Unity project view, showing file system view of Assets and Packages foldersUnity Explorer tool window shows Assets folder, and lists Packages, including local file packages, git packages, and read only packages and modules
ShaderLab file supportShaderLab file supportSupport for declared properties in ShaderLab files
Auto refresh assets (background compile)No matching functionalityAuto refresh assets (background compile)
No matching functionalityNo matching functionalityShow Unity Console log with parsed stack traces - click to navigate
No matching functionalityNo matching functionalityControl play mode: enter play mode, pause, and step from the toolbar

Navigation and search

No matching functionalityNo matching functionalityFind usages of UnityEvent handler methods and Component classes in scenes, prefabs and assets, grouped by type, associated component and game object hierarchy
No matching functionalityNo matching functionalityNavigate to usages of code inside Unity, highlighting game objects inside the Unity Hierarchy window
No matching functionalityNo matching functionalityGo to Declaration and Find Usages support for coroutine names passed as string literal arguments

Coding assistance

Code completion and generation of Unity event functionsCode completion and generation of Unity event functionsCode completion and generation of Unity event functions
Links to installed or online Unity documentationLinks to installed or online Unity documentationLinks to installed or online Unity documentation
2 file templates3 file templates15 File and 11 Live Templates for creating Unity related files, serialised fields, logging and more
No matching functionalityNo matching functionalityCode completion and validation for tag, layer, scene and input names
No matching functionalityNo matching functionalityCode completion, validation and rename for coroutine names passed as string literal arguments
No matching functionalityNo matching functionality10 Context Actions, including easy manipulation of Inspector related attributes for serialised fields
No matching functionalityNo matching functionalitySummary documentation tooltips for Unity event functions

Code vision

No matching functionalityNo matching functionalityCode Vision shows usage count of classes and methods inside Unity scenes, prefabs and assets, inside the editor, with single click to Find Usages
No matching functionalityNo matching functionalityCode Vision shows actual values of serialised fields, from scenes, prefabs and assets, with single click to Find Usages

Code analysis

Semantic highlighting for Unity event function declarationsNo matching functionalitySemantic highlighting for Unity Object derived classes, event functions, serialised fields and UnityEvent handlers. Highlighting is configurable: text style (e.g. bold, italic, colours), interactive gutter icons or Code Vision information
No matching functionalityNo matching functionality38 Unity-related inspections, most including 'Why is Rider suggesting this?' explanations
No matching functionalityNo matching functionality27 Unity-specific quick-fixes
No matching functionalityNo matching functionalityClasses, functions and serialised fields used implicitly by Unity are not marked as unused”

Performance

No matching functionalityNo matching functionalityHighlights usage of expensive methods inside frequently called event functions, such as calling GetComponent inside Update
No matching functionalityNo matching functionalityInspections, quick-fixes and context actions for known performance issues
No matching functionalityNo matching functionalitydotTrace performance profiling of Unity editor on Windows, Mac and Linux
No matching functionalityNo matching functionalityHeapAllocation plugin will highlight memory allocations generated by the compiler due to boxing, closures, etc.

Debugging

Debugging Unity C# code out of the boxDebugging Unity C# code out of the boxDebugging Unity C# code out of the box
Automatically configure debugger to attach to Unity editorAutomatically configure debugger to attach to Unity editorAutomatically configure debugger to attach to Unity editor
Attach debugger to the editor and enter the play modeAttach debugger to the editor and enter the play modeAttach debugger to the editor and enter the play mode
Attach debugger to remote and standalone playersAttach debugger to remote and standalone playersAttach debugger to remote and standalone players
Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+)Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+)Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+)
Debugging iOS and Android via WiFi or USBDebugging iOS and Android via WiFi or USBDebugging iOS and Android via WiFi
Debugging DirectX 11/12 shadersDebugging DirectX 11/12 shadersNo matching functionality
No matching functionalityNo matching functionalityAndroid support: LogCat viewer, device explorer, profiling tools
No matching functionalityNo matching functionalityDebugger extends certain Unity types with extra information: Scenes list all root game objects, GameObject will lists components and child game objects ECS Entity lists attached component data

Unit testing

No matching functionalityNo matching functionalityRun and debug Unity unit tests (only edit-mode tests, play-mode tests not yet supported)