This document illustrates some points where Unity framework support differs in JetBrains Rider, Microsoft Visual Studio, and Microsoft Visual Studio for Mac. Note that this document is an addition to the main comparison table, which lists general features of the products.
Visual Studio Code For Mac
As the compared products are being actively developed and their functionality changes on a regular basis, we consider this comparison valid for specific releases that are indicated in the header of the comparison table.
Unity is a powerful solution to create games for a multitude of platforms, from mobiles to consoles, desktop and web games. Since Unity 5.2, Visual Studio and the Visual Studio Tools for Unity have been the default experience on Windows. When we released Visual Studio for Mac last year. Installing Visual Studio for Mac allows you to start writing code for your apps. The following guides are provided to guide you through the next steps of writing and deploying your projects. Benefits of Using Visual Studio for Unity on Mac. One Click Debugging. One click debugging is probably one of the biggest perks of using Visual Studio as an IDE for Mac. Developers can debug the entire code with a single click, which makes the IDE most efficient and less time-consuming. Code Editor Package for Visual Studio 2.0.7 - 2021-02-02. Integration: Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner. Browse other questions tagged c#.net macos unity3d visual-studio-code or ask your own question. The Overflow Blog Level Up: Creative Coding with p5.js – parts 4 and 5.
If you discover any missing or inaccurate items in this table, please post a comment below to let us know, and we'll update the table as soon as possible.
Visual Studio Code Unity Mac Os
Microsoft Visual Studio 2019 for Mac 8.2.5 |
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Visual Studio Unity Download
General | Built in support for Unity | Built in support for Unity | Built in support for Unity |
Support for .meta files - creation, deletion, rename | No matching functionality | Support for .meta files - creation, deletion, rename | |
Unity Project Explorer tool window shows file system view of Assets and Packages folders | Solution explorer includes Unity project view, showing file system view of Assets and Packages folders | Unity Explorer tool window shows Assets folder, and lists Packages, including local file packages, git packages, and read only packages and modules | |
ShaderLab file support | ShaderLab file support | Support for declared properties in ShaderLab files | |
Auto refresh assets (background compile) | No matching functionality | Auto refresh assets (background compile) | |
No matching functionality | No matching functionality | Show Unity Console log with parsed stack traces - click to navigate | |
No matching functionality | No matching functionality | Control play mode: enter play mode, pause, and step from the toolbar | |
Navigation and search | No matching functionality | No matching functionality | Find usages of UnityEvent handler methods and Component classes in scenes, prefabs and assets, grouped by type, associated component and game object hierarchy |
No matching functionality | No matching functionality | Navigate to usages of code inside Unity, highlighting game objects inside the Unity Hierarchy window | |
No matching functionality | No matching functionality | Go to Declaration and Find Usages support for coroutine names passed as string literal arguments | |
Coding assistance | Code completion and generation of Unity event functions | Code completion and generation of Unity event functions | Code completion and generation of Unity event functions |
Links to installed or online Unity documentation | Links to installed or online Unity documentation | Links to installed or online Unity documentation | |
2 file templates | 3 file templates | 15 File and 11 Live Templates for creating Unity related files, serialised fields, logging and more | |
No matching functionality | No matching functionality | Code completion and validation for tag, layer, scene and input names | |
No matching functionality | No matching functionality | Code completion, validation and rename for coroutine names passed as string literal arguments | |
No matching functionality | No matching functionality | 10 Context Actions, including easy manipulation of Inspector related attributes for serialised fields | |
No matching functionality | No matching functionality | Summary documentation tooltips for Unity event functions | |
Code vision | No matching functionality | No matching functionality | Code Vision shows usage count of classes and methods inside Unity scenes, prefabs and assets, inside the editor, with single click to Find Usages |
No matching functionality | No matching functionality | Code Vision shows actual values of serialised fields, from scenes, prefabs and assets, with single click to Find Usages | |
Code analysis | Semantic highlighting for Unity event function declarations | No matching functionality | Semantic highlighting for Unity Object derived classes, event functions, serialised fields and UnityEvent handlers. Highlighting is configurable: text style (e.g. bold, italic, colours), interactive gutter icons or Code Vision information |
No matching functionality | No matching functionality | 38 Unity-related inspections, most including 'Why is Rider suggesting this?' explanations | |
No matching functionality | No matching functionality | 27 Unity-specific quick-fixes | |
No matching functionality | No matching functionality | Classes, functions and serialised fields used implicitly by Unity are not marked as unused” | |
Performance | No matching functionality | No matching functionality | Highlights usage of expensive methods inside frequently called event functions, such as calling GetComponent inside Update |
No matching functionality | No matching functionality | Inspections, quick-fixes and context actions for known performance issues | |
No matching functionality | No matching functionality | dotTrace performance profiling of Unity editor on Windows, Mac and Linux | |
No matching functionality | No matching functionality | HeapAllocation plugin will highlight memory allocations generated by the compiler due to boxing, closures, etc. | |
Debugging | Debugging Unity C# code out of the box | Debugging Unity C# code out of the box | Debugging Unity C# code out of the box |
Automatically configure debugger to attach to Unity editor | Automatically configure debugger to attach to Unity editor | Automatically configure debugger to attach to Unity editor | |
Attach debugger to the editor and enter the play mode | Attach debugger to the editor and enter the play mode | Attach debugger to the editor and enter the play mode | |
Attach debugger to remote and standalone players | Attach debugger to remote and standalone players | Attach debugger to remote and standalone players | |
Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+) | Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+) | Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+) | |
Debugging iOS and Android via WiFi or USB | Debugging iOS and Android via WiFi or USB | Debugging iOS and Android via WiFi | |
Debugging DirectX 11/12 shaders | Debugging DirectX 11/12 shaders | No matching functionality | |
No matching functionality | No matching functionality | Android support: LogCat viewer, device explorer, profiling tools | |
No matching functionality | No matching functionality | Debugger extends certain Unity types with extra information: Scenes list all root game objects, GameObject will lists components and child game objects ECS Entity lists attached component data | |
Unit testing | No matching functionality | No matching functionality | Run and debug Unity unit tests (only edit-mode tests, play-mode tests not yet supported) |